Can the most popular "Loot series" from a year ago return to the spotlight?
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2022-08-31 11:22
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There are still new developments in Realm and Rarity, and more spin-off projects are no longer interested.

Recently, DigiDaigaku, an NFT project sold in the form of Free mint, has become the subject of discussion. The project only needs to pay a gas fee of about 0.003 ETH to mint one, and as of now, the floor price of DigiDaigaku has risen to 15.8 ETH. Such a huge profit space has aroused everyone's discussion on the form of Free mint. In fact, when it comes to Free mint, there was also a project that caused a sensation in the entire NFT community at this time last year, and it was Loot. Loot also completed the leap from Free mint to a maximum of 22 ETH in a short period of time, becoming the brightest cub in the NFT field at that time.

In fact, in the one year since the birth of Loot, its popularity has long been covered by the sharpness of various novel and exotic projects, and it has been forgotten in the corner. It will only be mentioned when similar projects appear occasionally. But we cannot deny that Loot, an on-chain NFT that only provides text boxes, has created a new form of NFT presentation. This minimalist method gives users unlimited creative space. At that time, when the homogenization of NFT was serious and players were tired of aesthetics, it really brought people a bright feeling. The most important thing is that Loot allows the holder to hold this set of equipment to form any NFT product, which further expands the value support of Loot, and a gust of Loot wind blows. Multiple Loot-like projects are released, and they all continue Loot's minimalist style, just a few simple lines of text and a blank background. At the same time, they have also derived more gameplay based on Loot, adding more games and financial scenarios.

So how did Loot and its derivative projects develop this year? Are you following the roadmap? Has there been any new gameplay? Odaily selected several Loot spin-off projects to see how they are doing now.

Loot series

Before discussing Loot derivative projects, let's take a look at the recent development of Loot.

During the Loot hype phase, its average selling price was more than 23 ETH. But the speculative frenzy quickly subsided. Since the entire encryption market ushered in a sharp drop last year, which also led to the cooling of the NFT market, it is difficult for Loot to escape the impact of the market on it. Its price on the secondary market fell rapidly. According to Opensea's data, the average price of Loot has dropped from a maximum of 23 ETH to 0.68 ETH, and the transaction volume has also slowed down significantly, with a minimum of only 0.8 ETH.

Those players who bought Loot NFT at a high price wanted to rely on the light of Loot to make a quick profit in a short period of time, but the glorious moment of Loot was too short, so these speculators could not find a taker even after reducing the price, so they could only bear the loss of Loot market evaporation. caused losses. and,LordOfAFew, founder of Pseudonymous Realms, also said that fewer and fewer creators have entered the field since its launch last year.

According to Threepwave estimates,Loot's community currently has about 150 active builders who are still creating game scenes based on Loot. NFT holders also voted to increase the royalties by 5% in the secondary sale,These will also be used to make grants to the Loot ecosystem via Gitcoin.

At present, the best ecological development of Loot should be Realms.

Realms are land assets on the chain. Similar to Loot, the rarity of each piece of land in Realms is different, including regions, cities, rivers and ports, etc., which can be queried on the official website. The lords of this land wage wars, form alliances and acquire resources through on-chain raids and loot games.

Realms once deployed Alpha on Arbitrum. After a period of practice, they found that Arbitrum is not the best solution for high-frequency trading scenarios of in-game assets. therefore,Realms decided to migrate to StarkNet and will develop a StarkNet-based NFT trading market and AMM DEX.

In February of this year, the Realms development team also received the support of the StarkNet team. Not only did they receive a grant of 5 ETH from StarkWare for the development of ERC1155 AMM, but they also invited Louis Guthmann, the head of the StarkWare ecosystem, to participate in space for many times to discuss the development of Lootverse games on StarkNet. possibility.

In addition, Realms will partner with matchbox, a developer community that helps promote and incubate games on StarkNet, to further advance the development of games in the Loot ecosystem. (More news about the cooperation between the two will be announced later this Thursday. You can follow the Twitter of both parties for the latest information.)

and,Realms released the first on-chain real game ETERNUM on August 23rd, including PVP, PVE and other game modes. ETERNUM will first undergo pre-alpha testing on StarkNet and Ethereum. The game website will go live this week and will be shared with the community first.

Perhaps affected by this news, Realms NFT rose from 0.4 ETH to 6.5 ETH. The LORDS token also saw a 64% increase.

Another thing that has attracted more attention is HyperLoot. HyperLoot visualizes all the adventurer equipment in the Loot bag as actual items on the HyperLoot character for use in actual game scenarios, and it is launched in the form of CC0.

HyperLoot calls itself the LEGO of Loot Layer 2. Loot provides the basis for the items, while HyperLoot provides the art and characters that use those items.

Currently, HyperLoot is enabling the foundation to help creators expand and build new projects on HyperLoot. The first product launched by the HyperLoot Foundation is the interactive comic HyperVenture, and its studio will also launch the game CC0 Wars. The game will donate 15% of the game's revenue to the HyperLoot Foundation within three years of its release.

Other spin-off projects with yet-to-be-created game scenarios did not fare as well.

For example, Bloot, which was inspired by memes of cryptocurrency speculators on 4chan, Reddit, and Crypto Twitter, dropped from 1.78 ETH to 0.0002 ETH with almost no volume.

However, Bloot will update the status of the project from time to time. In March of this year, Bloot released"The Ring of Destiny"The comic series is about the origin story of Bloot. Bloot NFT holders can mint for free, and all royalties will go to the Bloot community to support the development of the ecosystem.

From the perspective of Opensea, the transaction volume and price of this series are not ideal. The current floor is 0.01 ETH, and the average transaction volume is only 1.96 ETH.

The mLoot issued by Dom Hofmann, the founder of Loot, and 8,000 NFTs were minted within 4 hours of its release, pLoot, which once caused the collapse of the OpenSea website, and xLoot, which expanded Loot’s ideas, were all cast and sold at one time, and there were hardly any projects Update, and its price plummeted.

Rarity series

Rarity can be said to be the project that really started the game practice after Loot. Rarity's original contract was created by Fantom founder Andre Cronje, continuing the Loot style. This series of NFTs contains a total of 11 kinds of characters "Summoner". Players can cast them for free, and then they can gain experience value XP through exploration in the game. After reaching a certain experience value, they can upgrade. Along with the upgrade, they can get special skills and spells, and then they can Items and spells are minted by spending experience points and gold (an ERC-20 game asset), which can be traded on the secondary market. Just 6 hours after the game was released, more than 120,000 "summoners" were cast.

At first, Rarity was actively operating and developing, and AC himself continued to retweet to build momentum. Community developers also created a variety of convenient interactive interfaces and derivative markets. Two days after the release, Rarity had at least 6 different UIs interface, and 2 trading markets and derivative maps, etc. At the same time, many ecological projects based on Rarity have emerged. Moreover, projects such as RAR and Metaland also released airdrops to some players.

However, as the popularity of Loot declined and Andre Cronje resigned from the Fantom Foundation, the development of Rarity gradually slowed down. According to Github, the last time AC updated the contract was on September 22, 2021. Contributors did not continue to update the gameplay, and the enthusiasm of the entire community gradually declined.

During the glorious period of Rarity, some players had thousands of numbers in their hands. As the project gradually cooled, the energy and funds spent by the players were wasted. In addition, the third party is also very difficult now, there is no enthusiasm, even if it is airdropped, it is difficult to survive. There are also negative comments in the community such as "the project is cold", "is there any help", "the project party is really useless".

Specifically,

Specifically,Rarity will make a web3 based RPG community - Arising,Each user can create their character to participate in weekly events. As in Rarity's style, each NFT will contain a custom image of its character, and users can only create it once. These characters can level up, loot, gain experience, change skins, earn titles, fight monsters, and more.Characters previously acquired in Rarity can be transferred through the migration platform (https:// migrate.playariising.com) to Arising, which will be available until September 30th.

Regarding the ecological projects of the Rarity series, currently only MetaLand is still under development.

Metaland is the first game based on Andre Cronje's Rarity Manifested, which is based on Fantom and inspired by Dungeons and Dragons, and launches in Q4 2021. Aims to provide an RPG game world that the player can explore as a Summoner. Currently, the game has successfully held its first season, with a total of 31,412 monsters and 4,963 summoners participating. The second season of the game is currently underway.

Summarize

Summarize

Loot makes people clearly realize that NFT can be built from the bottom up in the form of Lego blocks, and participate in various games and metaverses. At the same time, how it develops in the future also depends on "build". Because Loot is too primitive, if no one continues to develop on it, then Loot will be worthless and will be annihilated at any time.

At the height of the Loot hype, many people were talking about how Loot would become the foundation upon which games were built. However, we also seem to have underestimated the difficulty of merging projects. The above examples also show that it takes a long time for a project to go from development to operation, and even experienced, well-funded, and skilled teams will face delays in project delivery.

But what is gratifying is that we have also seen some projects actively developing and innovating, creating some new content based on Loot, and attracting new creators and players for the Loot ecosystem. For its future development, we can have a glimmer of hope and wait for the surprises brought by the unknown.

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