
Chain gameChain game"This hot spot does not mean to fade away at all. Not only does it dominate the entire second half of 2021, it even shows signs of being scheduled for next year's hot spot.
After the flash crash of the encryption market a few days ago, the top chain games rebounded the fastest and recovered the most blood, which is evident in the market's recognition of this sector. Regardless of the price level, Messari’s latest research report shows that almost all high-quality investment institutions are deploying chain games, and some even invest billions of dollars in funds. Not only that, but Messari predicts that,The top five traditional game companies will enter the crypto game field next year。
A wave of bigger chain games boom has become a certainty.
With the professional power of traditional games, the competition intensity of the blockchain game market has been virtually increased. The first to be repelled are those funds that are dressed in the cloak of games. Users will only have higher pursuit of games.Whether the painting style is good or not, the playability is high or low, and the economic model is good or bad, will become an important judgment dimension when choosing blockchain games.
The author observed that the card chain game that has been online for a few daysCyberCat Cybercat, it combines the three major highlights of "exquisite painting style + gold mining mechanism + sustainable economic model", which has set off a wave of small booms in the chain game circle - it only used 1800 genesis cats on the Binance NFT market. It was sold out within seconds, and nearly 100,000 whitelist applications were received during the internal testing phase.
Why CyberCat will be loved by the market? How is it different from previous card games? On the economic model, what merits does it have? In the following, we will start from the gameplay, interpret its gold-making strategy, and analyze its economic model.first level title
Basic gameplay of CyberCat
CyberCat is a chain game project developed by the DEX CherrySwap team, the head of OKExChain ("OEC" for short). Players can collect, breed, raise, fight and trade pets called "cybercats" here, and they can also get system rewards during the game.
CyberCat is launched on the BSC and OEC networks at the same time, supports web and mobile terminals, and is suitable for players to quickly enter the game in different scenarios. There are already some basic CyberCat tutorials on the market, so I won't teach you how to enter the game and add a network here.
Before entering the game,Players must have at least 3 "Cybercats" to form a team. CyberCat has its own pet market. At present, the floor price of pets on the BSC chain is around 120u, and the total price of 3 pets is 360u. This is also the basic cost for players to make gold.
As a reminder here, each "Cybercat" has a different performance, which can be roughly divided into six categories: plant family (meat shield type), zerg family (effect type), dragon family (speed type), machine family (attack type) , Beast (Warrior), Aqua (Benefit), players should pay attention to matching when choosing pets, and ensure that there are meat shields, output, and auxiliary pets in the team.The quality of collocation directly affects the winning rate of the battle and the speed of making gold.
CyberCat game has two modes,One is PVE (adventure mode), the other is PVP (versus mode), the gameplay is similar to Axie. The adventure mode is to break through the level, and you can get experience and reward tokens by defeating the pets in each level; the battle mode adopts a turn-based system, and through the way of combining cards to output damage, if you eliminate all the opponent's pets, you will win and get corresponding rewards .
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CyberCat's Gold Mechanism
CyberCat adopts a dual-token model, including a governance tokenCHE , which can be used for the breeding of Cybercats and subsequent product activities, as well as in-game tokensHEP(Health Potion), is the main token for gold harvesting.
To understand CyberCat's gold-making mechanism, we must first understand its energy mechanism system - every game will consume 1 point of energy.There is a limit to the daily energy value: With 3-9 cybercats, the player has 20 energy points per day, and when holding 10-19 cybercats, the player has 40 energy points per day.
When there is energy, HEP will be rewarded when winning in both adventure and battle mode; when there is no energy, only HEP will be rewarded when winning in adventure mode, but no adventure level experience; only points will be given when winning in battle mode, without HEP. Therefore, the pros and cons of gold mining strategy depends entirely on the use of energy.
In view of the principle of maximizing revenue, it is recommended that players play battles first, exhaust their energy, and then take risks.The gold harvest is mainly divided into three parts: first, the daily reward limit of 200 HEP in the adventure mode; second, to complete the daily task (10 adventures, win 5 battles), you can get 100 HEP; third, The battle mode is calculated based on a 50% winning rate, and 60 HEP can be obtained every day.
Calculating, the gold mining harvest is at least 200 + 100 + 60 = 360 coins per day. With reference to the current market price, calculated at 0.061u/piece, the minimum guarantee for one-day gold making is about 22u. Divide the cost by the daily subsistence allowance,Payback cycle is about 16 days。
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Economic Model of CyberCat
Whether the chain game project can go for a long time, the economic model is the key point that cannot be ignored.It is difficult for a single-token project to last long. After all, the secondary market has too much influence, and the project is easy to enter a death spiral. If there are multiple tokens, the game token and the governance token must be separated, not only must there be application scenarios, but also be adjusted according to market changes.
As a tribute game to Axie, CyberCat introduced Axie's dual-token economic model and issued the governance token CHE and the reward token HEP, which have the same relationship as Axie's AXS and SLP. It is worth noting that CyberCat has been improved on this basis, so that the entire economic system has the potential for sustainable development.
CyberCat's governance token CHE itself has multiple application scenarios——It is not only used for in-game pet breeding and other activities, but also the governance token of Cherryswap. CherrySwap is the project with the highest locked-up market value and the most users on OEC, so the market demand for this governance token is broader than that of general chain game projects.
The total amount of CHE is 210 million pieces, 85% of which will be produced through mining.30% of the revenue from CyberCat games will be used to repurchase and burn CHE.On the one hand, there is strong demand from games and DEX, and on the other hand, supply deflation, which will endow CHE with strong vitality, enhance its own value, and let it go out of the differentiated chain game route.
The design of CyberCat's game token HEP also has highlights. The game tokens of many projects are like credits, with no upper limit, and the new output directly affects the secondary market, causing the currency price to easily enter a death spiral.CyberCat limits the total production of HEP, adding a layer of stability to the gold mining system. In the future, with the increase in the number of players, the consumption of HEP by props, and the increase in pledge and other scenarios, the scarcity of HEP will become more obvious.
If the playability determines the market breadth of chain games, then the economic model determines the life span of chain games. In this market, the vast majority of game participants seek to maximize revenue,How to allocate game resources and balance the economic system is something that every blockchain game must consider。
epilogue
epilogue
Just as game characters need to be continuously upgraded and evolved, the economic system and resource allocation of blockchain games must also be dynamically adjusted as time demands change.These are not things that can be accomplished overnight, and require teams and communities to build together. It is still in the early stages of chain game development, and I hope that CyberCat can seize the opportunity and bring more surprises to everyone.