
The Flow China community officially launched the "Dialogue with Flow" series. By inviting Flow's ecological projects, close partners and industry leaders, etc., various welfare activities are integrated in the form of Bilibili live broadcast/Discord voice live broadcast , as well as our community and future potential users to introduce Flow, so that everyone can better understand Flow and the future creation of Flow's ecology. We also welcome everyone to leave us comments and suggestions in the live broadcast room.
The sixth issue"Dialogue Flow"secondary title
1. Introduce the birth of the racingtime project and the situation of the team
Daily:The RacingTime team has 32 global employees, 85% of which are technology research and development. The team has been engaged in the game industry for nearly 13-15 years, all from Tencent, NetEase, Unity, and other well-known game companies. The blockchain game team was officially established in Toronto in 2018. ,The teams are distributed in Asia, North America, Europe and other regions. Has 15 years of experience in game development and 4 years of experience in blockchain application development.
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2. Introduce the gameplay and game content of RacingTime?
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3. RacingTime is the first racing game on Flow, and it is likely to be the first high-quality game launched in the blockchain world. As a pioneer, what is the biggest difference between making a blockchain game and traditional games? For players, what unique experience can blockchain games bring?
Let me briefly introduce the characteristics of our current combination of two blockchain technologies.
First, the on-chain oracle connected to RacingTime triggers the random assignment of the PVP map system.For example, if we hold a bonus event, player A and player B have a PK, but how do we ensure that the map system of the event is completely open and transparent? Then we randomly distribute the map system of the car through the chain oracle. Random distribution is not only The map system, including the random distribution of the road system, weather system, etc., is completed by the allocation and combination of the oracle machine on the chain. Assuming that Player A and Player B each choose different models to participate in the competition, then the next step is to randomly assign the combined map system by the oracle machine, and then there will be wilderness scenes of sandy land and rainy days. Player A is using a sports car, and player B is using an off-road vehicle. Through the map system randomly assigned by the oracle, the sports car is obviously at a disadvantage under such environmental conditions. No matter how good the technology is, it will affect the performance of the sports car. On the contrary, the off-road vehicle performance in such an environment is at an advantage. This is also the key effect we will use the oracle to achieve in the PVP version of RacingTime.
Second, RacingTime can combine and split NFT and transactions. There are 300-500 kinds of design accessories at present,There are tens of millions of combinations that can be matched with each other. Each accessory is a unique NFT, and the same NFT has a unique code.
At present, accessories are divided into performance accessories and appearance accessories. The performance accessories are mainly to improve the attributes of the racing car, and the appearance accessories are mainly to modify the appearance of the racing car. In addition to exclusive accessories for each car, there are also general accessories that can be installed on various cars. Dozens of car paints of different colors and hundreds of decals can also be freely matched and combined, allowing players to modify and create a unique and personalized car. Below is a chart of our categories for auto accessories.
About RacingTime The composable split NFT is a protocol standard that wants to be compatible with homogeneity and non-homogeneity. Taking ERC721 as an example, its problem is that multiple non-homogeneous and differentiated NFTs cannot be packaged and traded at the same time, but need to use one more business logic contract, resulting in increased development difficulty and cost, increased transaction costs, and inconvenient use.
This requirement is very common in games. Taking a racing game as an example, a complete car consists of a body, wheels, spoiler, surround, color spray, decals, etc., and the body, wheels, spoiler, and surround are unique, but the color spray and decals may be unique. The difference is that at this time, when a player A trades a car named "Lamborghini" to a player B, it uses ERC721, and it needs to trade multiple times, and it is necessary to ensure that the transaction is successful before a car can be traded and assembled. . However, using our RacingTime technology solution only requires one transaction. This solution is similar to the ERC1155 solution. In the future, we will open source and contribute to the Flow ecosystem after the test of this solution is stable.
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4. Axie, the most popular blockchain game at the moment, brings in the concept of play to earn, but its gameplay has mixed reviews, and the game's popularity is greatly affected by the market's popularity. What do you think of the P2E model? What position do you think P2E should occupy in a mature independent blockchain game?
P2E has another term in the mainstream game industry called "dajin". It has developed into a mature gray industry chain, which is more established by game studios and game merchants. They are not friendly to game manufacturers, and their appearance even speeds up the game. The life cycle, second, affects the interests of manufacturers. Players directly bypass manufacturers to obtain game items in a low-cost and high-efficiency way. Both P2E and gold mining have a common core of game merchants. The essence of game merchants is to buy low and sell high, mainly driven by profit, but at the same time, they are also liquidity providers in the entire ecosystem. At the same time, it is a role that is extended under the circumstances of different buyer needs. The game that can reach the user scale is first of all that it has playability. The so-called playability is not only about making money, but also the level design and gameplay of the game. And other functions, social networking, collection and other needs derived from it. This is very critical. If the entire game ecology is played for the speculative demand for gold, it will only speed up the entire game life cycle. This is why we believe that P2E is needed and should coexist with game studios and game merchants since we have been making games for so many years. This is a game theory to explain. But it is only a part or it can play an incremental effect and can derive different roles in the game ecology.
1) collect:By playing games, game resources are produced, and play-to-earn is completed through collected game resources and trading systems
2) Operation:Complete play-to-earn through game management methods, such as taking other players to complete dungeon tasks, etc.
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5. What is the design of the economic model of racing time? Mature traditional games actually have a complete set of economic models and numerical solutions, can they be copied into blockchain games?
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6. The main drop is coming soon, let me introduce the situation of the main drop
Our Pre-Sale will start on October 21st at 15:00 pm New York time, which is 11:00 pm Beijing time. Participate from our official website.It has been more than two weeks since the official website was launched, and the response from the community has been particularly high. Twitter and Discord have also accumulated some loyal users. However, according to our recent website data feedback, we currently have a total of more than 40,000 UVs, with an average daily UV1500-2000. . And it also quickly established influence in the Flow ecosystem. After all, we are the first 3D racing game. I believe our main drop this time will be very successful. Today we have released the relevant rules and procedures for Pre-Sale. If you have time, you can browse and read our Discord and Twitter. If you have any questions, feel free to give me feedback. It is recommended that players participating in the Pre-Sale must keep their wallets safe.
As a warm reminder, the mysterious blind box we airdropped in Flowfest and Starly currently only airdropped skins and decals, and did not airdrop a whole car. Recently, many users in the community have consulted us, so we will also explain this point.
Pre-Sale Rules:
https://racingtime.medium.com/everything-you-need-to-know-about-racingtime-mystery-box-pre-sale-6507f1b819b0