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Statistics on the number of chain game players in the past six months (source: DappRader)
At the same time, more and more funds are flowing into this track. According to the statistics of Blockchaingamer.biz, as of July 30, the total investment in the blockchain game field was 1 billion US dollars, which is 13.88 times that of the whole year of 2020.
For the above data, many players of traditional Internet games are very puzzled. In their impression, blockchain games are often rough in production, monotonous in gameplay, and have problems such as running lag and high handling fees, so it is not worth spending time to participate.
In fact, the chain game track has made significant progress in the past two years. First of all, thanks to the development of high-performance public chains and second-tier networks, the interactive experience of chain games has been improved, and the handling fee has been reduced enough; secondly, traditional Internet game giants including Ubisoft have set foot in one after another, making chain games In terms of image quality, gameplay, etc., "the old look is changed to a new look".
In a nutshell, chain games have completed self-iteration along with the development of the industry. Especially this year, the popularity of the GameFi concept has ushered in a big explosion in chain games. More and more players are earning money while playing in the game. The development speed of the entire track far exceeds that of the traditional game industry.
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1. Wealth creation effect
Objectively speaking, many players are pouring into chain games because of the huge wealth creation effect, especially after the explosion of Axie Infinity, more and more players realize that this track has great potential, and the "Play-to-Earn" mode can make They live a more comfortable life.
A game that the author is playing recently is FarmHero. The gameplay of this game is very simple. Players draw heroes by opening a blind box. When the hero wins by attacking monsters, he can get tokens (GLORY) rewards.
FarmHero officially launched OEC on September 3, and is still in the early bonus period. The author personally tested and found that the period of doubling the revenue of this game is about 10 days. The specific test results are as follows:
A total of 66 rounds were conducted in this test, with a cumulative winning rate of 75.76%. A total of 463.1 GLORY (23.155U) was obtained, and the actual cost was 0.01278OKT (1.1502U). The final income was 22.0048U. Roughly calculated, it takes about 10 days to earn back the money for drawing heroes.
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2. Gameplay
In terms of gameplay, the recent chain games have also undergone many improvements, rather than the "shoddy" and "monotonous gameplay" in the eyes of traditional gamers.
Take Crypto Gladiator, the first GameFi game in the OEC ecosystem as an example. This is a developmental RPC game that not only brings players a card-drawing experience similar to "Onmyoji", but also allows players to build their own teams, Occupying the land and confronting others has high playability. The server was stuck due to the huge number of user visits.
Gladiator currently has three modes in terms of gameplay, namely "Explore Levels", "Endless Levels", and "Territory Capture".
·Explore levels: Players can gain experience and equipment through exploring levels, and complete the gladiator upgrade. You can play 50 times for free every day, and you need to spend diamonds to buy times after 50 times are used up;
·Endless level: Players have no challenge limit, after passing 20 waves, there is an 8% chance of dropping purple equipment, and after passing 50 waves, there is a 5% chance of dropping orange equipment;
·Territory capture: Users can earn silver coins by capturing occupied territories. Currently, the territory with the lowest income can produce 5 silver coins (equivalent to 1.7U) per hour, and the territory with the highest income can produce 50 silver coins per hour (equivalent to 17U). It takes 20 diamonds to participate in a territory battle for the first time.
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3. Game quality
Although the picture quality is not an absolute factor in judging the quality of a game, it is indeed something that many players value very much.
Take "Naishuihan" as an example, the character modeling, light and shadow effects, etc. are very realistic, and the weather system is also well done. Excellent, the game quality alone can attract many players to experience.
At this stage, although the overall picture quality of chain games is difficult to compare with traditional Internet games, the progress has been very obvious.
In recent days, the author has noticed a new chain game called "Celestial" on OEC. This game focuses on the concept of metaverse. , and even has a blockbuster-level effect. The following are some official game screens:
From the perspective of image quality alone, Celestial is indeed outstanding in the recent chain games, and I believe it will attract many color-conscious players to participate. It is said that the game will be launched on OEC in the near future, so you can look forward to it.
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4. Interactive experience
The reason why many players in the traditional game field are not optimistic about chain games is because Internet games are N streets ahead of chain games in terms of fluency. In addition, the high transaction fee on the chain also discourages many players.
The concerns of these players do exist, especially in the Ethereum ecosystem. When the network is congested, players not only have to wait for a long time for interaction, but also pay gas fees of hundreds of dollars for each transaction.
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5. Chain game ecology
In addition to the above reasons, the reason why there are more and more chain game players is also due to the aggregation effect.
To put it simply, with the emergence of various chain game products and gameplay, the chain game ecology has begun to take shape. Especially with the active support of major public chains, GameFi is accelerating its prosperity.
Based on the recent actions, OEC has made the most efforts in the layout of the GameFi track. In addition to launching a special fund of tens of millions of dollars, it also comprehensively supports the development of GameFi through "hackathons" and "fast currency listing channels".
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Compared with traditional Internet games, there is indeed a gap between the current chain games in terms of picture quality and interactive experience. These gaps require practitioners to continue to explore and improve at the levels of technology, products, and models.
Fortunately, the chain game ecology has been developing rapidly in the past two years. No matter the type of game or the participation experience, it gives players a refreshing feeling, and the attribute of "earning while playing" satisfies the needs of players for entertainment and making money at the same time. The dual demand is expected to continue to erupt in the future.
As a senior player in the field of traditional games, I once dismissed blockchain games, but under the GameFi boom, more and more friends around me are going to seek gold, which can indeed reflect the current trend.
From personal experience, the playability of some chain games is really good, especially after integrating DeFi, NFT and other gameplay, players can gain more fun and satisfaction from them.
If you are also a game player, you may wish to spend a few minutes to experience the current chain game, I believe you will gain a different experience.