
2021 ushered in the explosive growth of chain games. Among them, the sudden emergence of the P2E (Play-to-Earn, earn while playing) model represented by Axie Infinity is particularly eye-catching and has triggered extensive discussions in the industry. For a while, there were endless discussions around topics such as chain games, P2E and even NFT+GameFi. Major media, community users, KOLs, etc. also expressed their views in various forms.
"We believed in 2017 that blockchain games are an area that is bound to explode." MixMarvel co-founder and CSO Mary Ma held the "N-POWER First Odaily NFT Encryption Online Forum" on September 2 expressed opinions. In this forum, Mary Ma was invited to participate in a roundtable meeting with the theme of "NFT's "Number One Player": Chain Games at the Right Time". The participants also came from well-known areas such as YGG, Alien Worlds, REVV, DeHorizon Foundation and Decentraland Foundation. Guest representatives of blockchain organizations.
MixMarvel believes that the outbreak of chain games is not accidental, but an inevitable result determined by its characteristic of "the service itself is the product". There are two reasons. First of all, games are made of electronic codes. This means that the service itself is the product. This feature is a prerequisite for blockchain technology to be used in the gaming industry. Another industry with such characteristics is the financial industry that everyone is very familiar with, and the past glory of DeFi also confirms this point. Secondly, blockchain technology can help games reshape the production process and production relations in the game field. As long as individual creators can provide services to a specific group of users without being restricted by centralized platforms or other intermediaries, they can create and earn benefits at extremely low cost. This phenomenon has been very prominent in the two-dimensional field as early as the beginning of the millennium: the main creator of Touhou Project has retired to enjoy his private life after founding this IP. But because there are a large number of animation creators in the community who are always enriching the content for this IP, the Touhou Project has always been the hottest project at the comic exhibition. Unfortunately, there is no professional and effective solution on how to distribute benefits to creators on the Internet, so these creators are "using love to generate electricity". This problem has been well solved in the blockchain: Uniwsap actually only has 500 lines of code, but it has created a monthly transaction volume of 10 billion US dollars.
"So when we built HyperDragons, we made various attempts with the mentality of exploring and changing the relationship between content production." Mary Ma mentioned in the roundtable meeting, "Community co-creation is the path we think has the most exploration value. At present, DeHero, the GameFi chain game released by MixMarvel, is also following this path, constantly trying and exploring. DeHero has just been launched for one month, and has already achieved the fifth place in the whole network and the fourth place in BSC, with a transaction volume of more than 50 million US dollars. Mary Ma said that MixMarvel will provide various tools for the community, such as trading system, combat system and rental system. After the launch of the Rangers Protocol mainnet, DeHero will release a new version thanks to its stronger support for NFT and games.
Some people may ask, as a typical P2E chain game, DeHero is constantly developing new game modes, is it hoping to attract more players to join through complex gameplay? Mary Ma elaborated on such issues in the roundtable:
The problem to be solved by chain games is not to balance "Play" and "Earn", or to focus on one party as the key development direction. For chain games in the P2E mode, it is first necessary to understand who the target users are and what their purpose is. If the target user is to make money, whether the game is fun or not is not that important. The pursuit of making money is efficiency, and the purpose of having fun is to make the process of making money not too boring. A lot of data shows that GameFi is actually the most popular product in the community at present, because the current blockchain industry is basically users who want to "Earn", and GameFi is the most suitable. Axie Infinity also provides a very good case-providing users with various tools that can improve the efficiency of making money, which is the right direction for GameFi. However, if you want to focus on "Play", you need to involve players outside the circle.
Following this line of thought, DeHero will have four main stages: the first stage is asset distribution to form a community; the second stage is to increase application scenarios, such as collection card mining and trading markets; the third stage It is to increase gameplay, such as various forms of battles, lottery, character equipment, and various platform tools; the fourth stage is to open the card editing function, let the community freely produce content, and make blockchain games truly super long. Community participation and co-creation in the life cycle.