Henry, Head of IdleMystic Asia Pacific: Users are the most valuable asset of NFT games
郝方舟
2021-09-02 11:58
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IdleMystic will go further only if users get more benefits.

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Among them, Henry, head of the Asia-Pacific region of 3D NFT game IdleMystic, revealed that IdleMystic has probably earned hundreds of thousands of dollars since its launch, and plans to rebate part of this income to users who have made outstanding contributions to the project ecology, and the rest will be used for maintenance Smart contracts and the development of new gameplay and new functions of the game.

In addition, Henry introduced that IdleMystic will be launched on the official trading market around September 10, Singapore time. On September 17, Singapore time, the NFT inheritance function will be launched. Next, it plans to update the client every two weeks. The content that will be updated in September also includes optimizing the combat performance of heroes and increasing the game's replayability; highlighting the differences in hero skills in combat and reflecting the differences in hero value; taking UGC as the core to expand the new gameplay of the game, Give back to users with more activities, plan to issue governance tokens, and reward players who have made outstanding contributions to the ecology.

The following is the full text of Henry’s speech, edited by Odaily, enjoy~

Hello everyone, host. I'm Henry, head of IdleMystic's Asia-Pacific region, and I'm mainly responsible for the promotion of IdleMystic in Asia. Thank you for giving us the IdleMystic platform, and using this method and technology to gather with everyone here. We have been preparing for the IdleMystic project for half a year, and it finally exploded on August 17th. IdleMystic is a 3D game. We hope to start another revolution in blockchain games with IdleMystic. We want more people to play to earn. On August 17, Singapore time, we started the airdrop of Game Heroes, which is our NFT. Through our partner channels and Twitter forwarding activities, we airdropped nearly 5,000 NFTs in a total of two days.

There is a little episode here, we actually only prepared 2,500 NFTs, but the retweeting activity on Twitter is very popular, we gain more than 5,000 followers a day, so we decided to double the number to reward users who retweeted.

Next, at midnight on August 20th, Singapore time, we officially opened the pre-sale stage. We displayed it in a step-by-step manner, from a unit price of 90 US dollars to 150 US dollars. A total of nearly 10,000 players tried to buy our NFT In the end, only a few hundred people purchased successfully, many of them were dissuaded because of the blockage of Ethereum, and many players lost the cheap opportunity to buy our NFT on the official website.

On August 26, Singapore time, we launched the first version of the game, and decisively adjusted the NFT price to around US$3,000, hoping to protect the scarcity of the NFT we had sold, but even so, it still did not stop some I just learned that enthusiastic fans of our project spent tens of thousands of dollars to buy NFT. Here I would like to express my gratitude to our enthusiastic fans for their support.

After our game is launched, there are currently two main functions: hang up and PVP mode. Players can get in-game rewards after completing each task under each mode. At this stage, we tentatively decide that each user can only get 150 magic stones per day. You can understand this magic stone as the gold coin in our game.

The following two modes are introduced respectively:

1) The idle mode is very simple. The time for each round of idle tasks is determined according to the number of heroes sent by the player. For example, when three heroes are dispatched, the idle time is 10 hours. When dispatching four heroes, the on-hook time is 9 hours, and so on, when dispatching a full lineup of six heroes, the on-hook time is only 7 hours. Every time the hang-up task is completed, the player will get 50 magic stone rewards. Then the player only needs to enter the game again, click manually, and start the second round of hang-up. In 24 hours a day, the player can perform the hang-up task twice at most .

2) Another mode is PVP mode, which refers to the lineup competition between players. When we carry out the battle between players, you first need to adjust your lineup and put your lineup into the lineup pool. When you need to find an opponent, you can choose another player's lineup from the lineup pool to fight. After a player has accumulated 10 PVP victories every day, he will be rewarded with 50 magic stones.

Here I need to introduce to you how to use magic stones. First, magic stones can be used for inheritance. Two NFTs can be synthesized to generate a new NFT, that is, two heroes can be synthesized into a new hero. Of course, the two heroes will not disappear. Second, in the future, this magic stone can go to the decentralized exchange for free trading.

Up to now, our IdleMystic has been online for a while, and we probably earn hundreds of thousands of dollars. We plan to rebate part of this income to users who have made outstanding contributions to our project ecology, and we will use the rest to maintain our Smart contracts and the development of new gameplay and new functions of the game.

On the official website, we plan to launch our official trading market around September 10, Singapore time. At that time, we can meet the needs of players to freely trade and give each other NFT.

On September 17, Singapore time, we will launch the inheritance function of NFT, which is the function of generating a new NFT with two NFTs I just mentioned, to meet the needs of more and more new users entering our network in the future. IdleMystic wants to buy NFT. Next, on the client side of the game, our current plan is to update it every two weeks.

In the content that will be updated in September, we will optimize the hero's combat performance and increase the game's durability; secondly, we will highlight the difference between the advantages and disadvantages of hero skills in battle, reflecting the difference in hero value; thirdly, we will use UGC As the core, expand the new gameplay of the game, and give back to our users with more activities. How to give back to our users? In fact, there is a bigger aspect. We plan to issue our governance token soon. Of course, in this area where token circulation is legal, we plan to reward governance tokens for players who have made outstanding contributions to the IdleMystic ecosystem.

Having said so much, I haven't said the vision that IdleMystic initiated. It's very simple, we hope to make a conscience blockchain game, purify the market by using good money to drive out bad money, and do our best to regulate our blockchain games, become a benchmark in blockchain games, and become a blockchain game The standard of the game. We don't want to follow the same path as most of the blockchain projects in the market, because we firmly believe that users are our most precious wealth. Only when we allow users to earn more benefits and benefits, can our IdleMystic go well The further we go, the more successful we will develop.

That's all for my speech, thank you all.


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