Leap into the "Metaverse" of blockchain games together
WOO Network
2021-06-02 03:42
本文约3521字,阅读全文需要约14分钟
There are tens of thousands of digital identities here, which one do you choose?

In the United States in the 21st century, the government collapsed and the economy collapsed. In a futuristic world where fish and dragons are mixed together, a delivery boy earns a living by delivering pizza for the underworld. But in the virtual space, he is a leading hacker and freelancer. He went deep into the religious organization to block the further infection of the deadly code virus, and also saved the doomsday of the computer algorithm system...

Fortunately, this horror story only happened in "Snow Crash" by American writer Neil Stephenson.

In this novel published as early as 1992, the architecture of the future cyberpunk world is envisioned: humans can scan the retina with lasers and access a projected "virtual reality" (virtual reality) rendering network. Here, all real things are digitally copied, and we have digital avatars (Avatars), who can do anything in the digital scene while affecting the real world.

Doesn't that sound cool? This parallel world view of reality and virtuality was later called the prototype of the concept of Metaverse (metaverse). The meta in the word Metaverse is called "meta" in the computer field, and verse is the abbreviation of universe universe.

Kevin Kelly, editor-in-chief of the well-known "Wired" magazine, also predicted the future trend of technological development in the book "Out of Control", in which the key word is "mirror world". Everything in the real world will have a replica in the virtual world, and the mirror world links the physical world with virtual digital information.

It is even predicted that Metaverse will cover all the Internet, AR and virtual worlds in the future, becoming a more immersive and interactive parallel space for "games".

But don't underestimate the power of games. If you compare the sales records of many different types of entertainment products, Michael Jackson's "Thriller" album, "Harry Potter" book series and "Avengers 4: Endgame" movie Respectively 500 million, 1 billion and 2.8 billion US dollars represent the highest level of market profitability in the same category.

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Grand Theft Auto V

In 2020, the total value of the global game industry will reach 174.9 billion U.S. dollars, and the global active players will exceed 2.5 billion, even greater than the total value of the film and music industries combined. Among them, the digital version accounted for as high as 91%, and the revenue reached 158 billion US dollars.

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Leap from the game into the metaverse together

In the past, the only way to play games with friends was to sit in the same room and share a controller. Almost every game these days has an online mode, allowing you to play with anyone, anywhere. Not only can you play together, but you can also "develop" simple games by yourself to make money.
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Develop your own games with the editor Roblox Studio

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Tens of thousands of game scenarios and different digital identities are available on Roblox

There was a middle school student named Alex Balfanz who developed a free online game "Prison Break" and earned a passive income of 300,000 US dollars, because other players needed props, including vehicles and weapons, to escape from prison in the game. Use the platform currency Robux to purchase. Another 21-year-old developer, Anne Shoemaker, earned more than $500,000 on the platform during the new crown epidemic, and part of the income has been used to hire 2 employees to continue to complete the development work.
As of the end of 2020, the Roblox platform has reached 32.6 million daily active users and 150 million monthly active users, surpassing the 120 million monthly active users of Steam, the world's largest digital game distribution platform, especially attracting more than half of children under the age of 12 in North America to sign up , accounting for as much as 54% of the total number of users.
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On March 11, 2021, Roblox’s market value exceeded US$45 billion on the first day of listing on the New York Stock Exchange, and employees celebrated with virtual identities

The above passage also reveals one of the core characteristics of the Metaverse metaverse: Metaverse requires every user to be a part of content production, and the power to create content is no longer reserved by the operators behind the company and individuals with superb game technology. decision, but in the hands of every ordinary person. This is also the reason why the Metaverse can continue to expand and radiate more users.
Domestically, Tencent is very likely to become the leader in Metaverse construction. As early as 2012, it bought a 48.4% stake in Epic Game, one of the biggest advocates of the Metaverse in recent years. Then in the game "Tianya Mingyue Knife" in 2015, a set of face pinching system with thousands of people and faces was launched, which realized the wide popularization and application of game virtual avatars.
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The lifelike face pinching system of "The End of the World and Moon Knife"

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NFT ushers in a new era of digital ownership

In addition to playing games off the chain, we can also participate in social activities on the chain, buy wearable devices, attend concerts, visit NFT museums...

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2020 New Year's Party and Concert at Decentraland

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45% of all virtual land in The Sandbox Metaverse is now sold, part of which is pictured above

In the article published by Metaversed.net, 5 elements that promote the prosperity of Meraverse are discussed, namely content, culture, media, standards & protocols and infrastructure. For Metaverse to continue to expand, users must be able to control their own assets, identities and data, and have their own unique digital life, make money, entertainment, and stay in it. Among them, NFT is an encryption protocol that can be widely recognized, and blockchain is one of the core infrastructures to realize this vision.
With the power of NFT, all digital items in the virtual world will not be subject to third-party control and deployment, because the core of NFT technology is "digital ownership". Non-homogeneous tokens will realize the functions of right confirmation, fidelity and preservation of a certain thing, not just artworks, music, images, personal identities, game assets, land and other valuable things can be permanently recorded on the chain.
Without the infringement and utilization of privacy and data by large centralized technology companies such as Facebook and Twitter, Web 3.0 has truly become a decentralized and open Internet, truly realizing the transparency of rights and interests distribution, and anyone can participate in creation, Authorization by authority is not required.
Rights and freedom have returned to users from the giant network, as Epic Game CEO Tim Sweeney imagined: "In the end we will reach a state where creators get a much higher share than the platform's 'pumping'. And When non-creators take profits, they must distribute the profits through a competitive mechanism to ensure that their costs and profits match the services they provide.”
Although all the current fictional and non-fictional achievements are only a small part of the Metaverse, but from 2D text to 3D VR, the Metaverse Metaverse has gradually revived and even replaced the real world. step by step.
Whether it takes 10 years or 20 years to get the texture as beautiful as the "Oasis" of "Ready Player One", allowing billions of people around the world to live freely in it, you are willing to prepare VR in advance, start jumping into it now, and create a Is it your own digital avatar?
Wootrade aims to solve the pain point of decentralized liquidity in the cryptocurrency market. It provides sufficient trading depth for users such as exchanges, wallets, and trading institutions with zero fees. It has obtained Dragonfly Capital, Three Arrows Capital, Fenbushi Capital, Hashkey Capital, etc. Many well-known institutions invest.
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