
In the United States in the 21st century, the government collapsed and the economy collapsed. In a futuristic world where fish and dragons are mixed together, a delivery boy earns a living by delivering pizza for the underworld. But in the virtual space, he is a leading hacker and freelancer. He went deep into the religious organization to block the further infection of the deadly code virus, and also saved the doomsday of the computer algorithm system...
Fortunately, this horror story only happened in "Snow Crash" by American writer Neil Stephenson.
In this novel published as early as 1992, the architecture of the future cyberpunk world is envisioned: humans can scan the retina with lasers and access a projected "virtual reality" (virtual reality) rendering network. Here, all real things are digitally copied, and we have digital avatars (Avatars), who can do anything in the digital scene while affecting the real world.
Doesn't that sound cool? This parallel world view of reality and virtuality was later called the prototype of the concept of Metaverse (metaverse). The meta in the word Metaverse is called "meta" in the computer field, and verse is the abbreviation of universe universe.
Kevin Kelly, editor-in-chief of the well-known "Wired" magazine, also predicted the future trend of technological development in the book "Out of Control", in which the key word is "mirror world". Everything in the real world will have a replica in the virtual world, and the mirror world links the physical world with virtual digital information.
It is even predicted that Metaverse will cover all the Internet, AR and virtual worlds in the future, becoming a more immersive and interactive parallel space for "games".
But don't underestimate the power of games. If you compare the sales records of many different types of entertainment products, Michael Jackson's "Thriller" album, "Harry Potter" book series and "Avengers 4: Endgame" movie Respectively 500 million, 1 billion and 2.8 billion US dollars represent the highest level of market profitability in the same category.
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Grand Theft Auto V
In 2020, the total value of the global game industry will reach 174.9 billion U.S. dollars, and the global active players will exceed 2.5 billion, even greater than the total value of the film and music industries combined. Among them, the digital version accounted for as high as 91%, and the revenue reached 158 billion US dollars.
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Leap from the game into the metaverse together


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