Crypto Sword & Magic: Now in Beta it might not be a blockchain game
DApp101
2019-07-01 04:54
本文约3408字,阅读全文需要约14分钟
Crypto Sword & Magic: Now in Beta it might not be a blockchain game

Last month, I saw the promotional video of the game Crypto Sword & Magic. This game also opened for pre-sale at that time, but Mo Lun did not participate in the pre-sale of this game at that time, but just watched it. After watching the trailer on the official website, I turned it off.

There are two main reasons for not participating in the pre-sale: first, this game has not seen any demo version, and has not made a reliable high-quality game before to make people believe; the second point is that it is too expensive. The highest-end pre-sale gift package requires 50 EOS, including a legend, an epic or more and three rare equipment. According to the current market price of EOS, the price of this gift package is around 2,000 RMB. For an ordinary mobile game, The price of this pre-sale package is indeed high.

hero

hero

When entering this game, you can choose to use the TokenPocket wallet or log in as a visitor. After logging in, there will be three basic professions of heroes to choose from: warrior, mage, and villain. The three heroes have their own talents in strength, intelligence, and agility. And these three professions are just entry-level professions. When the abilities of the three professional heroes reach a level, they will have different development directions.

The main attack direction of a warrior is physical attack and defense. In the later stage, he will develop into a berserker if he is inclined to physical attack, and he will develop into a knight in the later stage if he is inclined to defense ability; the main attack direction of a mage is magic attack and healing. Those with stronger auxiliary abilities such as magicians and healers will become priests; villains with high agility can also choose attack and defense directions, villains with long-range attack capabilities will become rangers, and those with higher evasion skills will become rangers. You can choose to become an assassin.

Each type of hero also has its own characteristic skills, and players can improve these skills. As the level increases, more and more skills can be carried. These skills can improve the player's attributes differently, and some skills may be able to cause fatal attacks on the enemy. Players can see all attribute data of their heroes on the main interface.

equipment

Equipment is the most important part of this game. Before the game was opened, the official said that the game officially had more than 300 kinds of equipment. According to the rarity, the equipment is divided into five categories: common, magic, rare, epic, and legendary. According to the way of use, it can be divided into six types: weapons, helmets, breastplates, pants, boots, and accessories. Weapons include one-handed weapons and two-handed weapons. And auxiliary weapons, and accessories include earrings, necklaces, and rings.

So it can be seen that the core of this game is to continuously collect equipment and improve equipment performance. In the game, most of the equipment is not universal and can only be used by heroes of a certain class, and the equipment dropped by the treasure chest is random, so it is very likely that you will drop equipment that you do not need. At that time, you can choose to use them as materials for upgrading, or use 5 pieces of equipment to get 1 new piece of equipment, or sell it.

Each piece of equipment can be upgraded by level, and the upgrade needs to use other equipment as materials. The upper limit of the level depends on the rarity. For example, ordinary equipment can only be upgraded to level 10, while legendary equipment can be upgraded to level 50. This is also the advantage of high rarity equipment.

In addition to level upgrades, equipment can also be strengthened and upgraded. Strengthening and upgrading will also bring about equipment upgrades, but there is a certain probability of failure, and failure will result in a decrease in level. The synthesis of equipment is also an important way to obtain new equipment. The rarity of the synthesized equipment will depend on the quantity and rarity of the synthesis materials. You can see the corresponding probability on the synthesis page.

shop

The game store of Crypto Sword & Magic can be divided into two parts, one is the official game props, and the other is the auction house. Among them, it is necessary to mention a kind of props in the game - crystals. Crystals can be regarded as a kind of currency in the game. They can be used to purchase game props, revive heroes, open double-speed battles and other game permissions, and the way to obtain them is only Can pass the map for the first time, dungeon battle ranking rewards and krypton gold (purchased with EOS, 1EOS=100 crystals).

There are three kinds of props, one is the prop treasure box given by the official for free. This kind of treasure box is actually the same as the prop treasure box dropped by swiping the picture. It can be regarded as a kind of welfare given by the government; the other is the official item treasure box, which is divided into two grades of 100 crystals and 300 crystals; the third is the officially sold pet eggs, which can be opened to pets of different levels.

The auction house mainly provides players with free trade. The trade is carried out in the form of auction. Players can set a starting price, immediate purchase price and selling time. Other players need to bid above the starting price when buying. When the sale time ends, if your bid is the highest, you can choose to execute it in the game, and you can get the equipment. If your bid is not the highest at this time, the game will display If the bid fails, the previous bid amount will be returned. When players are unwilling to wait, they can directly bid to the immediate purchase price, then you can get the equipment immediately.

pet

The game's pet system is relatively simple and rude, because the way to obtain it can only be obtained through pet eggs, so it is a kryptonite game. Pets can add certain attributes to heroes. At the same time, pets can also be upgraded or improved in skills. Upgrading requires other pets as materials, and improving skills requires feeding the same kind of pets.

equipment

There are three types of battles in the game: world map, dungeon, and raid. The attack part is not yet open at this stage. It is a battle scene where players fight the boss together. After the battle, rewards will be distributed through contribution points. The rewards include EOS, crystals and equipment boxes.

Among them, the world map is the most frequently used battle map. Now there are four types of battlefields: Oak Forest, Central Plains, Yellowstone Mountains, and Red Sand Desert. Each type of battlefield has ten maps, and each map has three types: simple, normal, and difficult. Difficulty, so there are actually 120 maps in total now.

Under the map, you can choose some teammates from the mercenary list below, which can help you pass the level better, and they will also get certain drop rewards according to the corresponding contribution value. And your hero may also appear in other people's mercenary team. If other players use your hero and win, you will also get certain rewards. After clicking on the map, we will see the map's difficulty, recommended level, battlefield size, number of monsters, experience gained, and drop rate.

After entering the map, the hero's HP will be displayed at the bottom left of the screen, the equipment dropped from the battle will be displayed directly below, and the battlefield mini-map preview will be displayed at the bottom right, where you can see the position of your hero and boss. You need to tap the arrows on the screen to direct your hero's direction.

In the map you may encounter monsters, temples and barrels. There are several types of temples, which can enhance your attack power or defense power, and may also heal your heroes. When you encounter a barrel, you may drop some equipment stones for synthesizing or upgrading equipment. When you meet monsters and kill them, you can get the equipment treasure box that drops. The automatic mode can also be turned on in the game. In the automatic mode, the hero will randomly choose the direction to move forward.

write at the end

write at the end

The game Crypto Sword & Magic actually makes me feel a little complicated, because on the one hand, there are more than 300 pieces of equipment designed from the game, and the attributes of the equipment are very different, and the equipment with high rarity does not necessarily have higher basic attributes than I also appreciate the fact that equipment with low rarity is strong, which gives African players a room for transition. In addition, the novice threshold of the game is low, even if there is no recharge, you can simply experience the game. The room for equipment development is relatively large, and the design is relatively good.

But this does not make this game a highly playable game. It can only be said that compared with previous blockchain games, its explorability will be stronger. There are quite a lot of map levels. Although there is no fun in swiping the map, it is really an orthodox RPG game with a relatively simple gameplay. At this stage, the most affecting game experience should be the network factor. The loading process that causes each step of the operation is a bit long.

In terms of playability alone, there is still some room for development, such as hero skill settings. Manual skill play is not just a way for the system to automatically level A. You can learn the turn-based combat system of some older stand-alone games. And add a little character setting or plot, so that players have a little sense of role substitution.

But apart from the playability, the most complicated thing for me is that I don't know if this should be considered a blockchain game, or whether it is considered at this stage. Because according to my own records on the chain, only the transaction process can be queried on the chain, so it seems that all the equipment obtained by the Mo crucian carp in the game at this stage are not props on the chain.

So in fact, it can be seen that Crypto Sword & Magic first uses the EOS account system, and does not need to re-register. Players only need and can only log in through the EOS account. In addition, the transaction is on the chain, and the props are not on the chain, so the so-called The on-chain process is more like that only EOS can be used for game recharge. So can such a game with opaque probability and invisible fairness be considered a blockchain game? It seems more like just changing the game item transaction into EOS transaction is more convenient to hype the item transaction, so in this case, is it better for players to directly speculate in coins?

Of course, what I want more is that Crypto Sword & Magic has not yet used the operation of chaining in the Beta version that is open at this stage. I also saw that it is creating NFT items in the official EOS account, otherwise the official website The sentence "All heroes, equipment and pet data are recorded on the blockchain, and the game logic is deployed on the smart contract" is probably more like a ridiculous gimmick than Tencent's "Let's Catch Monsters".

DApp101
作者文库