Interview with Touch Technology Chen Haozhi: It may take at least 9 months for real blockchain games to mature
郝方舟
2018-03-26 12:25
本文约2329字,阅读全文需要约9分钟
The Cocos engine announced support for blockchain game development.

Last November,CryptoKittiesLogin to Ethereum. In terms of game functions and experience alone, CryptoKitties cannot be called "fun", but its data performance (the price of a single digital kitty exceeds 110,000 US dollars, and the development team received 70 million US dollars in financing within one month of its launch) has ignited many game companies to "embrace block chain” enthusiasm.

There are not many blockchain projects in the application layer, and the blockchain games on the market are still mainly business-oriented. In the past few months, blockchain games have realized the transaction of non-homogeneous tokens on smart contracts, but still need the support of transaction performance and development environment.

The author has repeatedly reportedtouch technology, Touch Technology was established in 2009, formerly known as the CocoaChina.com developer community, which has successively developed businesses such as game engines, research and development, advertising, and education. In December last year, game engine vendorsCocos (Xiamen Yaji Software)Spin off from touch technology to operate independently,Completed the Pre-A round of financing of tens of millions of yuan from SAIF Fund. recently,Cocos Announces Support for Blockchain Game Development

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Game developers may have amplified their imagination of "+blockchain"

Chen Haozhi believes that blockchain games may be the next stop of native games and H5 mini-games, so they enter the market before competing products. Touch Technology began to study blockchain technology a year ago, and has gone through half a year of research and development. Unlike many start-up teams that focus on financing, Touch Technology pays more attention to technology implementation and understands the long-term cycle of the game engine industry.

Among the world's three major game engines Unity, Cocos, and Unreal, Cocos has only been commercialized for 7 years, and American game engine companies have developed for 17 years before going public. Relying on years of accumulation, Cocos ushered in substantial business growth through the explosion of mini-games, and became the main technology and content provider for platforms such as WeChat mini-games and Facebook Instant Games.

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Why is the game on the chain? What kind of game is more suitable for on-chain?

In fact, game companies don’t have to take the blockchain too mysteriously. The current story of most blockchain games is that decentralized rules (such as item generation) are automatically executed by smart contracts, which is more fair and transparent to players. In addition, the tokenization of game currency has a lot of room for imagination. Assuming that Nintendo, the developer of "Super Mario", issues a limited edition "Mario Coin", which is neither renewable nor anchored in the value of IP, it can leave the game transaction and add value off the chain.

Touch Technology has used its own tools to develop games. In the current blockchain technology environment, it has been found that the performance of the blockchain is not enough to support most games. Even if it is a chess game, if it is put on the chain, it will take a few seconds to deal the cards (generate random numbers); another example is "Fishing Master", in the Internet environment, it is not difficult to confirm whether the shell is hit in real time and calculate the odds , but the requirements for today's blockchain technology are still high. For example, EOS claims that its TPS theoretical value can reach one million, which solves the problem of high concurrency, but it does not help to improve the block writing speed.

At this stage, the blockchain is more suitable for simulation business games that do not require high network performance. I have reportedThe "Fairy Shopping Street" produced by Otaku Games is based on the Cocos 2D-X game engine to make the clientsecondary title

Game recharge can become a payment and circulation scenario for various tokens

The blockchainization of game currency is mentioned above. Let's change the direction and see how blockchain projects can be combined with games.

Chen Haozhi said that many blockchain projects using the token economy have issued their own tokens. However, the consumption ability of token (repurchase or destruction) is also the key to supporting the currency value. Cocos' solution is to use various tokens for game currency recharge. In this way, first, it avoids the policy and transaction risks of direct exchange between tokens and fiat currency, and second, it adds circulation scenarios and payment attributes to tokens.

Cocos has partnered with the digital currency communityCandy.oneSeveral games have been launched in cooperation, and game currency and digital currency can be exchanged and recharged at real-time prices.

Candy official websiteThe games on the website allow players to play games and earn tokens

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Cocos engine supports blockchain game development

Last weekend, Cocos teamed up with its technical partner, INB Blockchain Technology Laboratory, to demonstrate the Cocos public chain test environment and test games based on blockchain technology on-site.

Cocos provides blockchain game developers with distributed user accounts, wallets, and peer-to-peer item trading systems, enabling in-game items to be separated from the game, permanently stored on the chain, traded, and used across games. At the same time, Cocos simplifies the development process and converts the language to be easier to understand, allowing "traditional" developers to maintain the habit of making Android and ios mobile game content, and the game can be directly brought into the blockchain environment to run. Cocos also puts the production, consumption and state records of game props into a visual blockchain browser, allowing developers to more intuitively understand the operating mechanism of blockchain games.

The development tools support cross-platform release of the game, which helps divert traffic

The test version will be open to the hundreds of thousands of developers accumulated by Cocos after 3 months. It will take at least 6-9 months for game developers to obtain tools, reserve technical talents, and realize blockchainization.

Cocos will gradually provide a more reliable support environment in subsequent version updates for issues such as the limited amount of game props, props that can be traded outside the game, the output of props, and the transparency of acquisition that the game industry is concerned about. Cocos will provide developers with free technical support in the early stage, and at the same time connect to some main chains, so that the engine will become a node in the future.

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Related Reading:

In-depth research: What kind of sparks can the game industry with a scale of 100 billion US dollars and the blockchain create?

The author's new direction | "Ether Cat" is not a blockchain game, these are

I am Hao Fangzhou. I am looking for reports on high-quality blockchain projects. You can add WeChat nooxika. Please note the company + name + reason.

I am Hao Fangzhou. I am looking for reports on high-quality blockchain projects. You can add WeChat nooxika. Please note the company + name + reason.

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